An interactive, at-home puzzle experience inspired by escape rooms. You're trapped inside a video game! You've got to use content from the book and the separate die-cut pages, and work out how to solve the puzzles for yourself by experimenting, just like an escape room.
Presents the results of increasing cooperation between the education departments of Berlin, Amsterdam, and London universities, examining the cultural and socio-political differences of the educational sciences and looking at the educational consequences of both globalizing and pluralist development